HYPERKINETIC
an unofficial d20 Spycraft resource
 
Section Nine: SERIES GROUND RULES
Document ID 1224-ODA-E07Q
Security Clearance: Zenith
Section 0 - Administration
All Levels
Section 9 - Operations: Covert Action
All Field Operatives
 
GENERAL DESCRIPTION:
The player characters are Operatives of the Department of Central Intelligence & Security. The DCIS is the primary national intelligence outfit of the Republic of Avan.
 
More specifically, the team members are part of Section 9. Unlike the more mundane areas of the DCIS that are involved the day-to-day tasks of collection, analysis and production of intelligence, Section 9 is the special unit that conducts covert action operations. Slick spy-action, "special activities" and "dirty tricks" - these are the bread and butter of Section 9.
 
Section 9 Operatives are drawn from a wide-variety of backgrounds: each agent possesses a unique suite of talents, skills and abilities that help the team achieve its mission objectives.
 
Teams must be ready to handle a broad range of Section 9 assignments. While the last mission involved preventing advanced technology from falling into the hands of terrorist groups, the next mission might be to ensure the successful defection of a valuable asset, or infiltrating a high-security facility to investigate links between crime syndicates and mega-corporations, or perhaps help with counter-intelligence and foil the activities of enemy agents.
 
IMPORTANCE OF THE PC'S:  
Whether or not the heroes play a greater role in the Series is largely dependent on what they choose to do in the next few months/serials.
 
"Risk. Risk is our Business."
Let me get this out of the way: I am biased. PC death must serve a dramatic purpose. Usually.
 
However, given that bias, don't presume that the Gamemaster will fudge rolls all the time to keep an agent alive. Let's face it; there will be a poverty of excitement without the element of risk. A poor series of die rolls can lead to unexpected and immediate retirement, so keep those action dice handy.
 
The GameMaster is not "out to get you". By "YOU" I mean the players. However, the NPCs - the opposing team - will do their darn best to make sure that those pesky agents don't meddle with their well-crafted master plans. Remember, the GM also has action dice to burn on a villain's behalf.
 
Also, please note another bias. I am biased against folly, extreme short sightedness and severe premeditated imbecility. These are leading causes of agent death.
 

SERIES TONE
The whole vibe I'm going for is along the lines of Alias and La Femme Nikita with a good measure of Bond and a dose of Danger Girl/Indiana Jones. Elements from Shadowforce Archer and Delta Green will also rear their ugly heads sooner or later. And if it does come to that, the flavour would be more of pulp Cthulhu action as oppossed to the steady erosion of sanity in stock Call of Cthulhu.
 
[Other Details to Follow]
 
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